Gamewright Outfoxed! Käyttöohje

Gamewright Lautapeli Outfoxed!

Lue alta 📖 käyttöohje suomeksi merkille Gamewright Outfoxed! (1 sivua) kategoriassa Lautapeli. Tämä opas oli hyödyllinen 3 henkilölle ja sai 4.5 tähden keskimäärin 2 käyttäjältä

Sivu 1/1
TM
2-4 players Ages 5+
Rules of Play
16 suspect cards
16 thief cards
12 clue markers
4 detective hat pawns
3 custom dice
1 fox gurine
1 clue decoder
1 game board
Contents
A wily fox has stolen Mrs. Plumpert’s pot pie and is high-tailing it to the foxhole!
Work together as a team of detectives, gathering clues and eliminating
possible suspects. Figure out who is the guilty fox before it escapes.
Object
Set Up
How to Play
Clues Suspects
Search for Clues – Count up the footprint icons on the dice and then
move your detective pawn up to that number of spaces on the board. You may
move horizontally or vertically, but not diagonally.
1. If you land in a space that contains a paw print, draw the
top clue marker and place it in the Clue decoder. Then
slide open the decoder and look whether the color
showing through the hole on the marker is green or white
If its green, that means that you have found a clue, as the
thief is wearing that particular item. If it is white, that means
that the thief is not wearing it.
2. Then look carefully at all of the face up suspects around the board. If any are
wearing this particular item and it was marked “white”, you can eliminate them
from the game. (Place the Suspect card back in the box.) If it was marked “green
– note that you may have a possible guilty suspect on your hands! (Remove any
suspect that is NOT wearing the item.)
3. Close the slider and then end your turn by placing the Clue marker face up on
the space where you landed.
Notes
You may move on any square on the board, including the fox’s path.
You may exit a paw print square from a different location than where you entered.
Reveal Suspects – Reveal two face down Suspect cards that are around
the board. Then look at all of the face up clue markers that are on the board and
check whether or not the suspects are wearing any of the items. (Use your
memory to remember whether or not those items were marked “green” or “blank”
in the Clue decoder.) Discard any suspects who are not wearing any item that
was marked red. This ends your turn.
all three dice do not match the action that you chose by your
rd roll – uh oh! the thief moves closer to the foxhole! Move
e fox pawn 3 spaces forward on the fox path. This ends your turn.
Ending the Game
The game can end in one of three ways:
1. You have a strong suspicion of who is the guilty fox. In this case, name the
suspect out loud and then reveal the Thief card from the decoder. If the name
matches, you win the game! Otherwise, the guilty fox dashes to the foxhole and
escapes from your clutches.
2. You eliminate all but one suspect card from around the board. When this
happens, remove the “Thief” card from the decoder and make sure they match.
If they do, congratulations sleuths, you cracked the case and won the game!
3. The fox reaches the foxhole space on the board. If this happens, that wily fox
also escapes. Better luck next time, detectives!
Once you master the base game, step up the challenge by moving the fox pawn
4 spaces instead of 3. And for experts, move it 5 spaces!
We’ve always been a fan of both cooperative games and deduction games,
so it was little surprise that we fell for Outfoxed! The team at Department of
Recreation created a game that deftly combines both elements into a wonderful
venue for honing deductive reasoning in a non-competitive environment. As you
work together to try and nab the guilty fox, you’ll learn some valuable skills such
as estimating probability and paying attention to details, as well as the important
role that collaboration plays towards problem-solving. Happy sleuthing!
Game by Department of Recreation
Illustrations by Mélaine Grandgirard
Games for the In nitely Imaginative
70 Bridge Street
Newton, MA 02458
Tel: 617-924-6006
email: jester@gamewright.com
www.gamewright.com
©2015 Gamewright, a division of Ceaco Inc.
All rights reserved.
Variant
A Word from Gamewright
TH
IE
I
1 Place the board in the center of the playing area.
2 Each player takes a detective hat and places it on a space in the center
of the board.
3 Place the fox pawn on the start space (fox icon) on the edge of the board.
4 Scatter the 16 Suspect cards face down around the perimeter of the board
(4 per side) and then choose any 2 to turn face up.
5 Shuf e the 16 Thief cards and without looking, insert one
into the top of the Clue decoder. The easiest way to
do this is to hold the decoder with the window-side
down and slider closed. Then slide a Thief card into
the decoder with the red “Gamewright logo
sticking up out of the back. Place the Clue
decoder within reach.
6 Place the rest of the Thief cards back in the box.
7 Stack the 12 Clue markers in a facedown pile near the board.
8 Place the 3 dice within reach of play.
If
a
th
i
the
The player who most recently ate pie starts the game and play continues
to the left.
On your turn, take the three dice and, before rolling, say out loud whether you will
“Search for Clues” or “Reveal Suspects”. If you choose Search for Clues, you want
to roll all three dice to show footprint symbols. If you chose Reveal Suspects, you
want all three dice to show eye symbols.
You may roll the dice up to three times, setting aside any that match after each roll.
If all three dice show the icons that match your choice by your third roll,
take one of the following actions:
83
SU SPECTSU SPECT
SU SPECTSU SPECT
SU SPECTSU SPECT
SU SPECTSU SPECT
SU SPECTSU SPECT
SU SPECTSU SPECT
SU SPECTSU SPECT
LI L Y
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Merkki: Gamewright
Kategoria: Lautapeli
Malli: Outfoxed!

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